briefcaiseNewsletter of the Center for Advancement of Informal Science Education (CAISE) Welcome to the second issue of briefCAISE, the Center for Advancement of Informal Science Education (CAISE) newsletter. Founded in 2007 with support from the National Science Foundation (NSF), CAISE is devoted to advancing and improving informal science education (ISE) in its many and varied forms—among them, film and broadcast media, science centers and museums, zoos and aquariums, botanical gardens and nature centers, digital media and gaming, science writing, and youth, community, and after-school programs. CAISE studies issues and trends in informal science education, documents the impact and value of ISE, offers professional development opportunities for those working with and seeking NSF support, and provides a collective voice for the field. In the SpotlightWolfQuest: Taking Video Games into the Realm of ISE
WolfQuest, designed by the Minnesota Zoo and eduweb, promotes gameplay and intense social interactions among youth (ages 10–18) who are not normally attentive to ecological concepts and conservation issues. The game, developed with funding from NSF (DRL-0610427), seeks to illuminate ecological principles, such as predator-prey relationships, as well as develop learners’ problem-solving skills. Unlike most projects in the nascent "serious games" field, WolfQuest is designed to compete against commercial games for the attention of young people at home during their leisure time. Since the launch of WolfQuest in December 2007, over 160,000 people around the world have downloaded the science game. Among WolfQuest's youth learners in the United States, 25% percent are minorities. Six percent are Native American youth—six times their representation in the U.S. population. While most visitors to ISE facilities live in suburban areas, WolfQuest youth more closely mirror the national population: 28% live in urban areas, 48% are suburban, and 23% are rural. In contrast to most commercial interactive games which appeal primarily to males, nearly half of WolfQuest's youth learners are female. WolfQuest represents a wave of transformative innovations in 21st century teaching and learning. It is reaching and engaging impressive numbers of people in the United States, as well as across vast geographic distances and cultures. It fosters learning through individual gameplay as well as through social interaction in its multiplayer social community and online discussion forum. In addition, WolfQuest removes formal barriers typically found between scientists and the public: Youth can talk directly with the world's leading wolf researchers. Over time, WolfQuest will aggregate data on learners' science content acquisition, attitudinal change, and game engagement. This data should yield new guidelines on effective practices for the future development of science education games and appropriate methodologies for evaluating game-based learning. The latest version of WolfQuest—now featuring grizzly bears—can be downloaded at wolfquest.org. View learner-posted gameplay on YouTube. Table of Contents
Impact SightingsImpacts of a Visit to a Zoo or AquariumJohn Falk
Based on several phases of data collection, including questionnaires, interviews, and follow-up interviews as much as a year later, ILI found that visitors arrive with prior knowledge, experience, interest, and motivations for their visit and that these factors influence their learning. Overall results, which include data collected from more than 5,500 visitors at 12 AZA-accredited institutions, showed that:
NSF ISE PI Summit 2008 Update
The summit will bring together approximate 200 NSF ISE PIs as well as NSF Program Officers and CAISE Fellows to share and discuss successes, challenges, and emerging issues in informal science education. Thank you to the 103 NSF ISE PIs who responded to a survey to inform the summit’s workshops and working group topics. CAISE Fellows Program Seeks MentorsThe CAISE Leadership & Diversity Task Force is seeking mentors interested in providing guidance to CAISE Fellows as they conceptualize and write their own NSF proposals. The CAISE Fellows Program supports professionals from all sectors of ISE who show leadership potential, including the potential to propose and lead NSF ISE grants. Mentors provide proposal writing feedback as well as model successful strategies for leadership. Further program information can be found at: insci.org/programs/fellows/ or contact John Baek at: jbaek@caise.insci.org. CAISE Inquiry Group on Public Participation in Research Seeks InputRick BonneyThe CAISE Inquiry Group on Public Participation in Research seeks input about the myriad ways that individuals and groups of non-scientists are participating in scientific investigations. Some of the questions we’re asking include:
Please send your thoughts, leads, publication references, and/or case studies to Rick Bonney at reb5@cornell.edu. Rick Bonney is serving as an Inquiry Group leader for CAISE. He is Director of Program Development and Evaluation at the Cornell Lab of Ornithology. NSF ISE Project Monitoring System
To date, 50 projects—mostly new awardees—have contributed data. Westat, a research organization contracted by NSF to administer the online system, is currently reviewing data with individual projects. The results of this round of data collection and analysis will be disseminated by the NSF ISE Program to the field in upcoming months. In the future, all NSF ISE projects will complete the ISE Project Monitoring System at three stages in their award cycle: a Baseline Survey, Annual Updates, and a Final Update. Each round focuses on documenting project impacts and impact indicators. NSF ISE Seeks Program Officers
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A three-year nationwide study found that a visit to a zoo or aquarium in North America had a measurable impact on the conservation attitudes and understanding of adult visitors. The study, funded by the National Science Foundation (NSF) (
The NSF ISE Program recently introduced the ISE Project Monitoring System, an online data collection system tailored specifically to the needs of the NSF ISE Program. The purpose of this effort is to document NSF ISE project impacts and to enhance the capacity of the NSF ISE Program to share lessons learned, best practices, and other relevant findings with the ISE field as well as with external audiences.

